2.Main Content
Killing our heroes BAFTA Games Writers panel

Ed Stern's Brink
Thu, 13 Oct 2011
Join some of the UK's leading games writers at BAFTA HQ on Wednesday 26 October to discuss the challenges and opportunities presented by this ever-evolving medium.
In an article published in the Guardian earlier this year, games writer and former critic Rhianna Pratchett is quoted as saying ‘[for video games] story is often the last thing thought about and the first thing pulled apart." Games writers are working in new and ever-changing territory where the conventions of traditional story-telling are constantly being reinvented. However, there are opportunities in this booming sector for screenwriters, playwrights and novelists to explore their ideas in new ways. So how does the ‘traditional writer’ approach such uncharted ground?
In a medium where killers, combatants and characters doomed to die a thousand times can still play the hero, traditional narrative concepts are a distant memory, and the writer has far less control over characters and action - which techniques can be adapted from film, TV and other media to make game characters and stories more engaging, and which need radical re-invention?
BAFTA together with IGDA London and London South Bank University have put together a brilliant panel of UK games writers to discuss this rapidly evolving sector:
Andrew S Walsh, writer or director on close to 50 games - including Prince of Persia, Harry Potter, and Medieval II: Total War (as well writing for radio, television, animation, theatre, radio and film), will chair games writers Jim Swallow (Deus Ex: Human Revolution, Killzone 2, Star Trek: Invasion), Ed Stern (Brink) and Rhianna Pratchett (Mirror's Edge, the Overlord series, Heavenly Sword) at BAFTA HQ, 7.00pm on Wednesday 26 October.
BOOKING INFORMATION
Public tickets are just £5. Click here to book.
SF members will be emailed details of how to apply for free tickets.